My TAPs and Gantt Chart

Here are my TAPs and Gantt Chart revised: its about Utilization of web based learning in educational planning subject by using Padlet:

TAPs DESI revisedTransformational_Action_Plan_Gantt_Chart DESI.R revised



Literature Review about multimedia

Literature Riview:

In this era of rapid information technology development, multimedia is one of the important media that can streamline learning as said by Spector et al “multimedia is an important part of our daily lives at home and at work. Today, there is widespread agreement among educational theoriest on the point that educational applications of modern information and communication technologies can be made more effective when they are embedded in multimedia learning environments created to enable productive learning.”[1] According to Mayer in Orey et al “multimedia is defined here as the use of multiple types of media, particularly the presentation of words and pictures together, during a presentation of information. Multimedia learning encompasses building mental representations from words and pictures, and multimedia instruction includes words and pictures intended to promote learning.”[2] The next Wan Ng has a definition of multimedia is multimodal and is the simultaneous use of two or more modes of representation, for example narrative (audio) over a picture (visual) using fotobabble application.”[3]                The next definition is put forward Vic Costello which defines “multimedia is any combination of text, graphics, video, audio, and animation in a distributable format that consumers can interact with using a digital device.[4] Furthermore Mayer in Orey mentioned six key principles for consideration in multimedia design. First, designers should combine text with content- related images only when learners have low prior knowledge and possess sufficient cognitive abilities to process both the text and pictures. Second, the spatial contiguity principle recommends presenting written text in close spatial proximity to related images. The temporal contiguity principle is third and takes the concept of placement further by suggesting the presentation of spoken words in close temporal proximity to related images. Fourth, the modality principle proposes the use of spoken words instead of  written text for animation. Related to modality, the specific redundancy. principle clearly states that written text should not duplicate spoken words and represents the fifth principle in multimedia design. Sixth, the coherence principle advises against the use of extraneous words and pictures or unnecessary sound or music. The combination of the six principles represent an array of tools to be used by instructional designers and multimedia designers to maximize learners’ cognitive capabilities to receive and process information.[5]               Other definition about multimedia come from Budi Sutedjo. According to Budi Sutedjo Dharma Oetomo, in general multimedia is defined as a combination of text, images, graphic art, animation, sound and video. The various media are combined into a unity of work that will produce an information that has a value of communication which is very high.[6] the last definition said by Effendi “multimedia consists of multiple words and media. Multi has meaning many while the media are tools or means of communication. Element of multimedia consist of: animation, image, sound, text, and video.[7]               Based on the above exposure, it can be concluded that multimedia is a collection of media in the form of text, graphics, audio, animation, and video that can be seen and heard to convey messages and enable interactive relationships with users.

[1] J. Michael Spector et al, Learning and Instruction in The Digital Age(London: Springer, 2010), h. 5.

[2] Michael Orey, Stephanie A. Jones and Robert Maribe Branch, Educational Media and Technoloy Yearbook (Switzerland: 2014), h. 70

[3] Wan Ng, New Digital Technology in Education (Switzerland: Springer, 2015), h. 134.

[4] Vic Costello et al, Multimedia Foundations: Core Concept for Digital Design (UK: Elsevier, 2012), h. 7.

[5] Michael Orey, et al, op.cit., h. 57.

[6] Budi Sutedjo Dharma Oetomo. E-education. Konsep Teknologi dan Aplikasi Internet Pendidikan (Yogyakarta: Andi, 2002), h. 109


Introduction padlet to students

Monday, March 12,2018

On this day, I introduces the use of the padlet in learning educational planning to my students. Previously I asked if they knew the padlet and used it in the learning activities? All of them just heard it and they were enthusiastic to utilize the padlet in the learning activities. I ask them to create an account and upload photos and try the features inside. Here are some photos when students try to open the padlet

And this is the link of my padlet: and


Made with Padlet